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Why Educational Design Research

A previous post described educational design research, a method for designing and understanding interventions: Educational Design Research: An Emerging Planning Tool In this post, I continue developing the rationale for using this method. Compared to other planning methods and other methods of gathering data and evidence, educational design research may be perceived as necessitating greater Read More

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IT and Control

Early in the history of electronic digital computing, computers were large devices that filled rooms. During this phase of their evolution, the calculation to be performed by the computer was hard-wired into the circuits. Changing the calculation required technicians to physically reconfigure the circuits following the direction of the computer engineers. Lohr (2001) observed the Read More

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Data Sources for Understanding #edtech

If we hope to make technology an easy-to-use and useful educational technology that is also secure and reliable, school and technology leaders must gather data to understand the information and instructional technology (I&IT) in schools: Users’ perspectives—There is a rich body of research that supports the conclusion that perceived ease of use and usefulness is Read More

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Updating UTAUT Instrument

Technology acceptance is an idea that has recurred in this blog, and with good reason. I have used it as a guiding principle in the design of instructional technology for more than a decade. Specific posts where it is featured are: #edtech for #edleaders: Measuring Technology Acceptance The Application of Technology Acceptance to Educational Design Read More

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#edtech for #edleaders: Internet-only Operating Systems

The newest type of device to enter the educational market is the Internet-only notebook. When these devices were first marketed, they had no functionality without the Internet, but later generations have added some offline functionality. Still, however, these devices are most useful in schools when they are connected to the Internet. The dominant device used Read More

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#edtech for #edleaders: Mobile Operating Systems

The two dominant mobile operating systems are Apple’s iOS (which is installed on iPads and iPhones) and Google’s Android operating system (which is installed on a range of tablets and phones). Microsoft makes a version of Windows available for mobile devices and the open source community also makes version of Linux available, but these are Read More