Ackerman Curriculum Repository Proposal

Natural Learning in Video Games

Caine and Caine (2011) reviewed explored the cognitive engagement that has been designed into video games. They find “popular technology engages children and adults using challenging scenarios, exciting and relevant social issues, collaboration, ownership, relevant engagement, competition, and action” (p. 8); they find these features contribute to a situation in which natural learning occurs. Natural Read More

Ackerman Curriculum Repository Proposal

Elevator Pitch on IT Mission Creep

“Mission creep” is a familiar concept. An organization undertakes a project with an intended outcome defined–it is the value that will accrue as the project becomes complete. Over time, the project expands to include more and more outcomes. Before leaders stop to realize it, the original mission has become something far different. In schools, computers Read More

Ackerman Curriculum Repository Proposal

Revisiting Deeper Learning

Reviewing some notes, I found the definition of deeper learning from Buder and Hesse (2016) which comprises five characteristics:  Emphasizes complex problem solving which requires learners to apply what they have learned in unfamiliar situations;  Declarative knowledge is not presented and learned as isolated facts, but connected by themes and concepts;   Students develop the ability for critical thinking which includes the Read More

Ackerman Curriculum Repository Proposal

Thinking About Schools

I am beginning to use the term “Innovation Age School” to describe education in the middle of the 21st century. Innovation, we know, is “doing something differently.” I am convinced we are doing things differently… we are doing everything differently… how we make money… how we engage with others in our community… how we interact Read More