If we hope to make technology an easy-to-use and useful educational technology that is also secure and reliable, school and technology leaders must gather data to understand the information and instructional technology (I&IT) in schools: Users’ perspectives—There is a rich body of research that supports the conclusion that perceived ease of use and usefulness is Read More
Author: Gary Ackerman
Instructional Engineering versus Sociocultural Instruction Design
Educational researchers Scott Garbiner, Cary Aplin, and Gitanjali Ponnappa-Brenner (2007) contrast engineering instruction for well-defined and measurable outcomes with designing instruction for sociocultural environments. Those who engineer instruction seek plans that lead students to meet goals (alternatively they select prescribed instruction plans that are intended to produce the desired outcome), and if the goal is Read More
Prosumers
Alvin Toffler (1980) is credited with introducing the term prosumer to describe the pattern of media use that he accurately predicted would dominate in the digital age. The term combines producer and consumer, and a prosumer is described as one who both produces and consumes, sometimes simultaneously. Wikipedia, the open source encyclopedia, is an example Read More
Lessons from Malfunctioning Networks
In the last year, leaders from several schools reached out to me to provide some advice as they and their technology leaders were managing serious disruptions in service. Some were the result of failed devices, some were the result of misconfigurations, some the result of malware; all were solved and all led me to some Read More
Effective Screentime
The question “What does it look like when technology is being used effectively in classrooms?” arises often… it has been treated in previous posts on this blog. Here is another version of my answer that is being repurposed for this blog. Effective “Sreeentime” In recent years, it has become clear to me that there are Read More
#edtech for #edleaders: Network Planning and Installation
In many ways, an information technology network is much like other technologies in that the expertise needed to design and build it is much more specialized and expensive than the work of managing and operating a network. Network engineers are the professionals with the greatest understanding of how to design and build robust and secure Read More
Embrace Social Technologies
When computers arrived on the consumer market, they were tools for programming hobbyists. By the mid-1990’s consumer and educational computers came with Internet protocols and modems as standard parts. As massive numbers of users went online, the Internet was predicted to be “the infinite library.” While traditional publishers moved content online to begin creating this Read More
Passphrase Generator
A colleague has been sharing the Electronic Frontier Foundation’s passphrase generator at recent workshops. The steps and tools they recommend can be used to generate passphrases (as opposed to passwords) that are long… so long they cannot be discovered through “brute force… but they can be easily remembered by humans what create a story to Read More
Does #edtech Benefit Students?
“Our students need computers, and teachers need to use them.” This idea is expressed by politicians, school leaders, business leaders, community members, technologists, and various other stakeholders. We hear the rhetoric loud and clear, but the critical educator wants an answer to the questions, “Does using computers make a difference? Do my students learn any Read More
ADA Compliance
Educators have had access to productivity suites for generations. In the first few years after computer arrived in schools, we tended to use whatever came installed on the machines that we purchased or that were installed in our classrooms. We had many challenges in those days. Anyone remember the student who arrived to print his Read More